Pokémon Capture Chance Calculator
Use this tool to estimate your per-ball catch probability in mainline games (Generation III and later style formula).
Note: Situational ball bonuses assume their condition is active. This calculator is not for Pokémon GO.
How this capture calculator for Pokémon works
This capture calculator pokemon page estimates the chance that one thrown ball will successfully capture a wild Pokémon. It is designed for the commonly used mainline formula family (Generation III onward behavior), where HP, base catch rate, ball bonus, and status conditions all influence the result.
In practice, this means you can test scenarios quickly: “What if I lower HP one more turn?” or “Is a Great Ball enough, or should I switch to Ultra Ball?” Seeing the percentage helps you make smarter choices without guesswork.
The formula behind the calculator
Step 1: Compute the capture value
The calculator first computes:
a = (((3 × MaxHP − 2 × CurrentHP) × CatchRate × BallBonus) ÷ (3 × MaxHP)) × StatusBonus
- Lower Current HP increases the result.
- Higher Catch Rate increases the result.
- Better Ball and status effects multiply your odds.
Step 2: Convert that to final probability
If a ≥ 255, the catch is effectively guaranteed by the standard shake check logic.
Otherwise, the game computes internal shake thresholds and produces the final one-ball probability.
What each input means
Base catch rate
Catch rate is a species stat. Hard-to-catch legendary Pokémon may have very low values (often around 3), while common early-route Pokémon can be much higher.
HP values
HP matters a lot. Getting the target as close to 1 HP as safely possible gives one of the biggest gains in capture chance. Moves like False Swipe are popular for this reason.
Ball multipliers
Not all balls are equal, and several are condition-based. Quick Ball can be excellent on turn one, Timer Ball gets stronger in longer battles, and Dusk Ball shines in caves or at night.
Status conditions
Sleep and Freeze provide the best status bonus in this model, while Paralysis, Burn, and Poison provide a smaller bonus. If you can safely inflict status, it is usually worth it for difficult catches.
Capture strategy tips
- Lower HP first, then apply Sleep or Paralysis if possible.
- Use a ball that matches the battle context (Quick, Dusk, Timer, etc.).
- For very low catch rates, expect multiple attempts and plan your ball inventory.
- Track per-ball chance to estimate expected throws and reduce frustration.
Example scenario
Suppose a Pokémon has a catch rate of 45, max HP of 120, and is reduced to 12 HP. If you throw an Ultra Ball and the target is asleep, your chance becomes dramatically better than a plain Poké Ball with no status. This is exactly the kind of side-by-side comparison the calculator is made for.
FAQ
Is this exact for every game?
It is a practical estimate for the standard modern capture framework. Some games, special encounters, or generation-specific mechanics can vary slightly.
Does this work for Pokémon GO?
No. Pokémon GO uses a different capture system and modifiers.
Why can a small HP change matter?
Because HP feeds directly into the capture value before final checks. At low catch rates, even modest improvements stack up when combined with status and stronger balls.