crafting calculator ffxiv

FFXIV Crafting Calculator (Progress, Quality, Profit)

Use your crafter stats and market board numbers to estimate a realistic craft plan, expected HQ chance, and projected gil profit.

This is an estimate model for planning. Actual in-game outcomes vary with buffs, condition procs, specialist actions, food, and potion usage.

What this crafting calculator ffxiv page does

If you craft in Final Fantasy XIV, you already know that success is about balancing three things: finishing progress, maximizing quality, and staying profitable. This calculator gives you a quick planning layer before you spend time on a full simulator or macro editor.

Instead of trying to reproduce every single hidden game coefficient, this tool focuses on practical outputs you can use immediately:

  • Estimated progress gain per synthesis action
  • Estimated quality gain per touch action
  • Approximate number of actions your CP and durability can support
  • Expected HQ chance based on quality completion and HQ materials
  • Expected gil per craft and total batch profit

How to use the calculator effectively

1) Enter your recipe stats

Input Difficulty, Max Quality, and Durability exactly as shown in the crafting log. These values define how much progress and quality must be generated and how many actions you can spend before the craft breaks.

2) Enter your crafter stats

Use your current Craftsmanship, Control, and CP after gear, melds, food, and medicine. If your in-game profile changes, run the calculator again to get updated planning numbers.

3) Enter market numbers

Profit checks are where many crafters make mistakes. Enter your material cost, and both NQ and HQ sale price. This lets you estimate expected value across multiple crafts, not just your best-case lucky craft.

Understanding each output

Progress estimates

The calculator shows expected progress from a basic synthesis-style action and a stronger careful-style option. These are directional values to help you estimate action count. If your rotation uses buffs like Veneration, your real progress can be higher.

Quality estimates

Quality per touch is estimated from your Control, then constrained by CP and durability. If the calculator says you can only afford a limited number of touches, that usually means your HQ rate will be unstable unless you improve CP efficiency or use better starting materials.

HQ chance and expected sale value

HQ chance is modeled from quality completion plus starting HQ bonus. Expected sale value is then computed from your NQ/HQ prices weighted by that HQ probability. This is a better planning metric than assuming every item sells HQ.

Practical crafting tips for better results

  • Track your break-even point: if your NQ sale is below material cost, you must maintain a minimum HQ rate to stay profitable.
  • Avoid overtouching low-margin crafts: on thin markets, speed and volume can beat perfect quality.
  • Use HQ materials strategically: initial quality can stabilize your average HQ chance without adding extra touches.
  • Re-check prices often: market board volatility can flip a profitable recipe into a loss within hours.
  • Use this with rotation tools: pair this page with detailed crafting simulators and macro testing for final execution.

When to use this vs. a full simulator

This calculator is ideal for quick decision-making: “Is this recipe worth crafting tonight?” or “Can my current stats support consistent HQ?” For exact opener and finisher sequencing—especially for expert recipes, condition fishing, or specialist optimization—you should still test in a dedicated simulation environment.

Think of this page as your first filter. It helps you reject bad crafts quickly and prioritize recipes with healthy expected value.

FAQ

Does 100% quality always mean 100% HQ?

In standard crafting, reaching max quality corresponds to guaranteed HQ output. This calculator follows that expectation in its model.

Why is expected profit negative even with a decent HQ rate?

Usually because material costs are too high or HQ premium is too small. If HQ and NQ prices are close, you may need cheaper inputs, gather your own mats, or switch recipes.

Can this replace my crafting macro?

No. It estimates outcomes and profitability; it does not generate a full action-by-action macro. Use it to decide what to craft, then use your proven rotation for execution.

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