D&D 5e Point Buy Calculator
Set each base ability score between 8 and 15. The default point pool is 27. Add optional racial/lineage bonuses to preview final scores and modifiers.
| Ability | Base Score | Racial Bonus | Final Score | Modifier | Cost |
|---|---|---|---|---|---|
| Strength | 8 | -1 | 0 | ||
| Dexterity | 8 | -1 | 0 | ||
| Constitution | 8 | -1 | 0 | ||
| Intelligence | 8 | -1 | 0 | ||
| Wisdom | 8 | -1 | 0 | ||
| Charisma | 8 | -1 | 0 |
Point Buy Cost by Score: 8=0, 9=1, 10=2, 11=3, 12=4, 13=5, 14=7, 15=9.
What is the D&D 5e point buy system?
In Dungeons & Dragons 5th Edition, point buy is a balanced way to build character ability scores without relying on random rolls. Every character starts with six base scores at 8, then spends points to increase those values. In the standard rules, you get 27 points total and can only buy up to 15 before racial or lineage bonuses.
The biggest strength of point buy is fairness: every player has the same budget, so no one starts dramatically stronger or weaker due to lucky dice. If your group wants consistency and planning, point buy is usually the best choice.
How the calculator works
1) Enter your point pool
Most campaigns use 27 points, but some DMs increase or decrease that number. You can change the point pool field to match your table rules.
2) Set base ability scores
Enter each base score between 8 and 15. The calculator automatically applies the official 5e point cost to each ability.
3) Add racial/lineage bonuses (optional)
Bonuses do not change point-buy cost, but they do affect your final modifiers. This is useful for checking starting attack bonuses, spell save DC potential, and survivability.
Official 5e point-buy cost table
- 8 costs 0 points
- 9 costs 1 point
- 10 costs 2 points
- 11 costs 3 points
- 12 costs 4 points
- 13 costs 5 points
- 14 costs 7 points
- 15 costs 9 points
Notice the jump from 13 to 14 and from 14 to 15. Those top-end values are intentionally expensive, which forces meaningful trade-offs during character creation.
Practical build tips by class role
Martial frontliners (Fighter, Paladin, Barbarian)
- Prioritize your attack stat (STR or DEX) and Constitution.
- Try to start with at least one 16 after bonuses, if possible.
- Don’t ignore Wisdom entirely; many dangerous saves target it.
Full casters (Wizard, Cleric, Druid, Sorcerer, Bard)
- Primary casting stat first (INT/WIS/CHA).
- Constitution is usually your second priority for concentration and HP.
- Dexterity helps AC and initiative, especially with light armor or none.
Skill-focused classes (Rogue, Ranger, Bard)
- Spread matters more because these classes often cover many checks.
- A balanced array can outperform a hyper-specialized one in exploration-heavy games.
- If your table uses many social encounters, don’t dump Charisma automatically.
Common point-buy mistakes
- Overinvesting in one stat: 15 is expensive. Sometimes 14 plus better secondary scores performs better.
- Ignoring Constitution: low HP hurts every class.
- Forgetting odd/even planning: odd scores may feel inefficient unless you plan a feat or ASI later.
- Not matching campaign style: dungeon crawl, social intrigue, and survival campaigns reward different stat spreads.
Example 27-point arrays
Balanced adventurer
15, 14, 13, 12, 10, 8 (costs exactly 27)
Defensive caster setup
15, 14, 14, 10, 10, 8 (costs exactly 27)
Specialist with clear weaknesses
15, 15, 13, 10, 8, 8 (costs exactly 27)
FAQ
Can I buy a 16 in point buy?
No, not in standard 5e rules. Base scores cap at 15 before racial/lineage bonuses.
Is point buy better than rolling stats?
Neither is universally better. Rolling is more random and dramatic; point buy is more balanced and strategic. Many long campaigns prefer point buy because it avoids major power gaps between party members.
Does this include 2024 rules variations?
This calculator uses the classic 5e point-buy math. If your table uses custom origin rules or house rules, you can still use it by adjusting the point pool and entering bonuses manually.
Use this tool whenever you build a new character and you’ll avoid budget errors, compare builds faster, and start your campaign with confidence.