ETS2 FOV Calculator
Enter your real setup measurements to get a realistic baseline field of view for Euro Truck Simulator 2.
Tip: Measure from your eyes to the center of the monitor, not to the desk edge.
What is FOV in ETS2?
FOV (Field of View) controls how much of the virtual world you can see on-screen. In Euro Truck Simulator 2, your in-cab FOV changes how “zoomed in” or “zoomed out” the cockpit feels. Too low and the view feels tunnel-like. Too high and mirrors, road edges, and truck interior can look stretched.
The goal is simple: match your game camera to your real viewing geometry as closely as possible, then adjust slightly for comfort.
How this ETS2 FOV calculator works
This calculator uses a geometry-based approach:
- Horizontal FOV is calculated from your monitor width and viewing distance.
- Vertical FOV is derived from horizontal FOV and your aspect ratio.
- The vertical value is shown as your practical in-game baseline for ETS2 camera tuning.
Formula used
Horizontal FOV = 2 × atan(screenWidth / (2 × distance))
Vertical FOV = 2 × atan(tan(horizontalFOV / 2) / aspectRatio)
Both values are converted from radians to degrees for easy in-game setup.
Step-by-step setup in Euro Truck Simulator 2
- Use the calculator above to get your baseline.
- Open ETS2 and go to camera / gameplay options for cabin view FOV.
- Set your FOV close to the calculated value.
- Drive for 10–15 minutes on highway and in cities.
- Adjust by small increments (1–3°) for comfort and mirror usability.
Realism vs comfort: finding your sweet spot
A mathematically correct FOV can feel narrow on a single monitor, especially if your screen is small or far away. That’s normal. Many players add a small comfort offset so they can see mirrors and apexes more easily.
- If the view feels too zoomed in: increase FOV by 3–8°.
- If straight roads look curved or speed feels exaggerated: reduce FOV slightly.
- If objects at screen edges look stretched: reduce FOV and re-check seat position.
Example setups
24" 16:9 monitor at 70 cm
Typical result is around 42° horizontal and 24° vertical. Realistic, but many users choose a bit higher for awareness.
27" 16:9 monitor at 70 cm
Typical result is around 46° horizontal and 27° vertical. A common single-monitor baseline for ETS2.
34" ultrawide (21:9) at 70 cm
You get a much wider horizontal view while vertical view stays moderate. This often feels more natural for cockpit driving.
Common mistakes to avoid
- Using diagonal monitor size instead of visible width in calculations.
- Measuring distance from chest/desk instead of eye position.
- Changing seat position and FOV at the same time (change one variable at a time).
- Copying another player’s settings without matching their monitor and distance.
FAQ
Is higher FOV always better?
No. Higher FOV gives awareness but adds distortion and can reduce depth judgment for lane placement.
Can I use this calculator for ATS too?
Yes. American Truck Simulator uses a very similar camera concept, so this method works there as well.
What if I use TrackIR or head tracking?
Start from the same calculated baseline, then tune a little lower if your head tracking already adds look-around freedom.
Final tip
Your best ETS2 FOV is the one that stays comfortable after long hauls. Use the calculator for a strong starting point, then fine-tune with small changes until cockpit scale, mirror visibility, and road feel all click together.