foxhole arty calculator

Artillery Fire Solution Calculator

Use one consistent coordinate system (map grid, ruler marks, or squad standard). Enter gun and target positions to get distance, bearing, and a quick adjustment estimate.

What this foxhole arty calculator does

This tool is built for quick fire missions in Foxhole. It converts two map points (gun and target) into a practical fire solution: distance, azimuth bearing, mil conversion, and a rough click estimate based on your selected weapon profile.

It is designed for team use: one player can run guns, one can spot, and one can call corrections. The calculator gives you a fast first shot so you spend less time guessing and more time suppressing.

How to use it in 30 seconds

  • Select your artillery preset (or set up a custom weapon profile).
  • Enter the gun coordinates and target coordinates.
  • Add a calibration offset if your crew already knows your gun needs a fixed correction.
  • Press Calculate Fire Solution.
  • Fire a ranging shot, then adjust with spotter calls.

Coordinate format tips

You can use any coordinate format as long as both points use the same scale. If your squad uses map ruler marks, keep those marks consistent for gun and target. If your team uses custom grid naming, convert to numeric offsets first.

Preset profile reference

Preset Min–Max Range Meters / Click Velocity (for TOF)
120mm Field Gun 100–300 m 5 120 m/s
150mm Artillery 150–350 m 6 130 m/s
Rocket Artillery 200–450 m 8 95 m/s
Storm Cannon 1000–3000 m 20 180 m/s

These values are practical planning defaults for a quick first pass. Always verify with live spotting and your regiment’s own range notes.

Reading the output

Distance

This is straight-line distance from gun to target. It determines if the target is in range and drives your first elevation estimate.

Bearing (degrees and mils)

Bearing is shown with 0° = North, turning clockwise. Mils are included for teams that call lateral corrections in mils instead of degrees.

Click estimate

The click estimate is a baseline based on selected max range and weapon click scale. Use it as a starting point, then walk rounds with spotter feedback.

Spotter workflow that saves shells

  1. Fire one ranging shot.
  2. Spotter calls impact relation (short/over + left/right).
  3. Gunner adjusts bearing and range in small increments.
  4. Repeat until bracketed, then fire for effect.

At long range, tiny mistakes in angle create large misses. Keep calls short and consistent, and avoid multiple people shouting corrections at once.

Common mistakes

  • Mixing different map scales between gun and target.
  • Forgetting calibration offset after moving the gun.
  • Changing both range and bearing too aggressively in one step.
  • Not checking that target is inside minimum/maximum range limits.

FAQ

Does this replace spotting?

No. It speeds up the first shot. Real effectiveness still comes from a disciplined spotter and quick correction loop.

Can I use this for custom regiment charts?

Yes. Select Custom Weapon and enter your own min/max, click scale, and velocity values.

Why do I get “out of range”?

Your target is either too close or too far for the selected profile. Reposition, switch guns, or update your custom values.

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