Mouse Sensitivity Converter
Convert your aim settings between games using sensitivity, DPI, and each game’s yaw coefficient.
Tip: Keep the same cm/360 across games for consistent muscle memory. Values are close approximations for hipfire/normal look.
What this mouse sensitivity converter calculator does
This tool helps you move your aim settings from one game to another without guessing. If your sensitivity feels perfect in one title, you can calculate an equivalent setting in another title by preserving your physical turn distance (cm/360).
Instead of copying random numbers from forums, this calculator uses a straightforward formula based on:
- Your current in-game sensitivity
- Your mouse DPI
- Each game’s yaw coefficient (degrees turned per count)
How the conversion works
Core formula
Target Sensitivity = (Source Sensitivity × Source DPI × Source Yaw) / (Target DPI × Target Yaw)
This ensures you keep the same effective turn speed and the same distance needed for a full 360° spin.
Why cm/360 matters
cm/360 means how many centimeters you move your mouse to rotate exactly 360 degrees in-game. Competitive players often use this as a universal standard because it stays meaningful across different engines and sliders.
Supported game yaw values (used by this calculator)
| Game | Yaw Coefficient |
|---|---|
| Counter-Strike 2 | 0.022 |
| VALORANT | 0.07 |
| Apex Legends | 0.022 |
| Overwatch 2 | 0.0066 |
| Fortnite | 0.005555 |
| Warzone | 0.0066 |
| Rainbow Six Siege | 0.02 |
| PUBG | 0.005 |
| Destiny 2 | 0.0066 |
| Battlefield 2042 | 0.005 |
Best practices when switching games
- Disable mouse acceleration in both OS and game settings.
- Use raw input whenever available.
- Match your DPI first, then convert sensitivity.
- Check FOV and ADS multipliers separately; hipfire conversion alone may not fix scoped aim.
- Test with tracking and flick drills for 10–15 minutes before finalizing.
Quick FAQ
Is eDPI enough for game-to-game conversion?
Not by itself. eDPI (sensitivity × DPI) is useful inside the same game, but cross-game conversion needs yaw values too.
Why does converted sensitivity still feel different?
Differences in field of view, input latency, zoom scaling, monitor distance matching, and aim mechanics can all change feel. Use conversion as a starting point, then make small adjustments.
Should I keep one universal sensitivity for all FPS games?
Many players do, especially for consistency. Others keep one baseline and adjust slightly for fast arena shooters vs tactical shooters. Either approach works if you track performance and stay consistent.
Final tip
If your goal is better aim, consistency beats perfection. Pick a sensible cm/360 range, commit to it across games, and practice regularly. This calculator gives you the right baseline so your training transfers from one title to the next.