ogame expedition calculator

Expedition Profit Calculator

Estimate your daily expedition output based on slots, cycle time, cargo, risk, and average loot.

Slots are calculated as floor((Astrophysics + 1) / 2).
Round trip + holding time for one fleet.
Add combat ships/probes/recyclers as total resource value.
Use your recycler/pathfinder recovery expectation.

How this OGame expedition calculator helps

Expeditions are one of the best scalable income tools in OGame, but they are also noisy: some runs pay huge, some pay nothing, and a few are painful losses. This calculator smooths that volatility into expected values so you can compare fleet setups and decide what is worth running every day.

What the calculator computes

  • Expedition slots from Astrophysics level.
  • Runs per day from your average round-trip cycle time.
  • Cargo ceiling based on ship mix, so you can see if loot is being capped.
  • Expected risk-adjusted net profit per expedition and per day.
  • Payback period in days based on your expedition fleet value.

Core assumptions used in the model

This tool is intentionally practical rather than server-specific. It uses your own average loot and loss rate, so you can tune it to your universe, speed settings, class bonuses, and event periods.

Ship Resource Value Used Cargo Capacity Used
Pathfinder 31,000 10,000
Large Cargo 12,000 25,000
Small Cargo 4,000 5,000

Practical optimization tips

1) Never ignore cargo cap

If your average successful loot is 2.2M but your cargo cap is 1.6M, you are leaving value on the table. Add cargo capacity before adding more risky combat ships.

2) Time efficiency matters as much as loot

Shortening an expedition cycle from 100 minutes to 85 minutes can significantly increase total daily sorties across all slots. This is often a larger gain than chasing tiny composition tweaks.

3) Model loss realistically

Many players overestimate profits by assuming zero catastrophic loss. Track your last 100+ expeditions and set a real-world loss probability. Even a 1–3% loss chance can materially affect net income if your fleet is expensive.

4) Separate DM value from resource value

Dark Matter is useful, but its economic value depends on how you spend it. Keep it as a separate line item so your resource ROI remains clear.

Suggested expedition planning workflow

  • Run your current setup numbers and record net/day.
  • Increase cargo ships until loot capping warning disappears.
  • Adjust cycle time to your realistic launch rhythm.
  • Stress-test with a higher loss rate for bad luck weeks.
  • Choose the setup with stable profit, not just best-case spikes.

Note: OGame mechanics can vary by patch and universe settings. Use this as a strategic planning calculator and calibrate with your own expedition logs.

🔗 Related Calculators