ogame graviton calculator

Graviton Technology Calculator

Estimate the exact number of Solar Satellites needed to hit Graviton energy on one planet.

What this OGame Graviton calculator does

Graviton Technology requires a huge one-time energy threshold on a single planet. In most universes, that threshold is 300,000 energy. This calculator helps you plan the classic satellite push by estimating how many additional Solar Satellites you need, along with the crystal and deuterium cost.

Instead of guessing, you can enter your planet temperature, current surplus energy, and any energy bonuses from officers, classes, or events. The tool then gives you a clean build target.

How the calculation works

1) Energy per satellite

The calculator uses the common OGame approximation:

  • Base energy per satellite = floor((max temperature + 160) / 6)
  • Effective energy per satellite = base energy × (1 + bonus %)

Hotter planets produce more satellite energy, so a high-temperature colony is typically the best location for your Graviton run.

2) Additional energy required

The tool subtracts your current surplus energy from your target energy. If your surplus already meets or exceeds the target, you do not need more satellites.

3) Satellite and resource cost

Each Solar Satellite costs:

  • 2,000 Crystal
  • 500 Deuterium

The calculator multiplies those costs by your required satellite count and adds optional safety margin to reduce the risk of falling short due to rounding or temporary changes.

Example plan

Suppose you are on a planet with max temperature 60°C and no bonuses. Energy per satellite is floor((60 + 160) / 6) = 36.7, rounded down to 36 base energy. To reach 300,000 from zero, you need about 8,334 satellites before safety margin.

That translates to large but manageable costs, and the calculator gives you those totals instantly so you can prepare transport timing and fleet coverage.

Best practices before you click Research

  • Pick a hot planet: higher temperature = fewer satellites needed.
  • Build in one push if possible: reduces exposure time.
  • Time your transport waves: keep crystal/deuterium synchronized with shipyard queue.
  • Protect the window: deploy fleet, coordinate alliance support, and avoid long idle times.
  • Add buffer: 1–5% margin helps prevent frustrating near-miss scenarios.

FAQ

Do I need exactly 300,000 energy?

In most standard universes, yes. Some servers may use modified settings, so always verify your universe rules before committing resources.

Should I use Solar Plant or Fusion Reactor for Graviton?

For most players, satellites are the most cost-effective route for the temporary Graviton threshold. Plants and fusion are usually too expensive for this specific spike.

Can I demolish satellites after researching Graviton?

You can, but many players keep a useful amount for steady energy production. Your post-research strategy depends on your mine levels, fleet style, and local threat level.

Note: This calculator follows standard OGame assumptions and is intended for planning. Exact in-game values can vary with server settings, active bonuses, and temporary events.

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