Scroll Cost Calculator (Pathfinder 1e)
Enter your spell details to calculate market price, crafting cost, XP-equivalent adjustments, and total cost for multiple copies.
How scroll pricing works in Pathfinder
This calculator uses the standard Pathfinder 1e pricing logic for scrolls:
- Base market price = spell level × caster level × 25 gp
- 0-level spells count as 1/2 level (when enabled)
- Expensive components/focus are added to price
- XP-cost spells add +5 gp per XP to market price
Crafting cost vs. market price
The calculator shows both what a buyer typically pays and what a creator spends in gold. It also shows XP cost separately, since some tables still use XP-cost spells directly.
When to increase caster level
Sometimes a higher CL is worth the extra cost. A higher caster level can improve:
- Spell duration
- Range
- Damage/effect scaling
- Checks against spell resistance or dispel interactions
If your party relies on scrolls for key utility or combat effects, a higher-priced scroll may still be the better tactical buy.
Common examples
Example 1: 1st-level spell, CL 1
Base price = 1 × 1 × 25 = 25 gp. Crafting gold cost (before special costs) = 12.5 gp.
Example 2: 3rd-level spell, CL 5 with a 250 gp component
Base = 3 × 5 × 25 = 375 gp. Market = 375 + 250 = 625 gp. Crafting gold = 187.5 + 250 = 437.5 gp.
Tips for GMs and players
- Always confirm whether your table follows strict RAW or house rules for consumable crafting.
- Double-check spell-specific component text; not all costs are handled the same way at every table.
- For treasure generation, market price is usually the value used when placing scroll loot.
- For downtime planning, compare buying versus crafting in batches.
FAQ
Does this calculator support Pathfinder 2e?
No. This tool targets Pathfinder 1e-style scroll pricing conventions.
Why is a cantrip scroll not 0 gp?
Because 0-level spells are treated as 1/2 level for pricing, producing a non-zero cost.
Can I use this for wands or potions?
Not directly. The underlying formulas are similar in spirit, but multipliers and item rules differ.