Pokémon Quest IV Calculator
Use this tool to estimate hidden IV values from your observed stats, then project what your Pokémon should look like at another level. This is a practical pokemon quest stat calculator for quick team decisions.
HP = floor((Base HP + HP IV) × Level ÷ 100) + 10
ATK = floor((Base ATK + ATK IV) × Level ÷ 100) + 5
IV range used by this calculator: 0 to 100
1) Estimate IVs from observed stats
2) Project stats using IV values
Enter IVs manually or use the estimated midpoint auto-filled from step 1.
What this Pokémon Quest IV calculator does
In Pokémon Quest, players often compare Pokémon with the same species and level to decide which one is worth investing in. Hidden stat variance (often called IVs by the community) can make one unit noticeably better than another. This calculator helps you estimate your HP IV and ATK IV from known data, then project future stats for leveling plans.
If you are building a long-term team, this kind of quick estimate saves ingredients, training time, and Power Stone investment. It also helps you filter duplicates before committing to move training.
How to use the calculator correctly
Step 1: Gather clean inputs
- Use the Pokémon’s species Base HP and Base ATK.
- Enter the exact current level.
- Enter the exact observed HP and ATK from your game screen.
Step 2: Estimate IV ranges
Click Estimate IVs. Because the formulas include a floor (rounding down), the calculator returns a range for each IV. Narrow ranges mean strong confidence in the estimate.
Step 3: Project to your target level
Enter a target level and click Project Stats. This is useful for comparing two candidate Pokémon at level 100, not just where they currently are.
Interpreting your results
- High HP IV + low ATK IV: better for tanky builds or utility roles.
- Low HP IV + high ATK IV: stronger burst damage but less survivability.
- High in both: premium keeper, usually worth long-term resources.
You can also use this as a pokemon quest damage planning tool by comparing projected ATK across multiple candidates before committing stone loadouts.
Important assumptions and limitations
This calculator assumes the base stat model shown above and an IV scale from 0–100. If your observed values include temporary buffs, special bonuses, or external modifiers, results may look off. Always verify that the numbers you enter are raw values from the Pokémon status display.
- Does not account for move effects, crit rate, or attack speed.
- Does not include cooking odds, slot shape optimization, or bingo synergy math.
- Best used for quick screening and leveling projections.
FAQ
Can I compare two Pokémon with this?
Yes. Run each one through step 1, then project both to the same target level.
What if my estimated IV is negative or over 100?
That usually means one of the inputs is inconsistent with the formula assumptions (or bonuses are included). The tool will still show the raw range and a warning so you can double-check inputs.
Do I need exact base stats?
Absolutely. Even small base stat errors can shift IV estimates significantly, especially at lower levels.