pokemon stat calculator

Pokémon Stat Calculator (Gen 3+)

Enter your Pokémon's level, nature, and stat values to calculate final in-battle stats for HP, Attack, Defense, Sp. Atk, Sp. Def, and Speed.

Stat Base Stat IV (0-31) EV (0-252) Final Stat
HP -
Attack -
Defense -
Sp. Atk -
Sp. Def -
Speed -
Formula used: modern main-series formula (Generations 3+). EVs are effective in chunks of 4.
Enter values and click Calculate Stats.

What this Pokémon stat calculator does

This calculator helps you compute the final stats of a Pokémon based on core inputs: base stats, IVs, EVs, level, and nature. Whether you're preparing a ranked team, building for in-game battles, or optimizing raid performance, seeing exact stat outcomes lets you make smarter choices.

Instead of guessing whether 244 Speed EVs is enough or whether a bulky spread survives a key hit, you can quickly test numbers and adjust in seconds.

How Pokémon stats are calculated

HP formula

For HP (except special edge cases like Shedinja), the game uses:

HP = floor(((2 × Base + IV + floor(EV / 4)) × Level) / 100) + Level + 10

Other stats formula (Attack, Defense, Sp. Atk, Sp. Def, Speed)

For non-HP stats, the game calculates:

Stat = floor((floor(((2 × Base + IV + floor(EV / 4)) × Level) / 100) + 5) × Nature)

  • Nature multiplier is usually 1.1 (boosted stat), 0.9 (lowered stat), or 1.0 (neutral).
  • Because of flooring, small EV changes may not increase a stat immediately.

Quick input guide

Base Stat

The species value (for example, Garchomp has base 130 Attack and base 102 Speed).

IVs (Individual Values)

Range from 0 to 31 per stat. Competitive builds generally aim for 31 in most stats, except certain trick-room or special optimization cases.

EVs (Effort Values)

Each stat can have up to 252 EVs, with a team-wide total cap of 510 EVs. Since EVs effectively work in groups of 4 for stat gains, 252 is typically used (not 255).

Nature

A nature boosts one stat and lowers another (except neutral natures). For example:

  • Jolly: +Speed, -Sp. Atk
  • Adamant: +Attack, -Sp. Atk
  • Modest: +Sp. Atk, -Attack

Example build workflow

Suppose you're building a physical sweeper at level 50:

  • Set level to 50
  • Select Jolly if you need speed benchmarks
  • Try EVs of 252 Attack / 252 Speed / 4 Sp. Def
  • Check whether final Speed outspeeds the targets you care about

If you're one point short, test alternatives like changing nature, shifting EVs, or adjusting IV assumptions.

Common stat-building mistakes

  • Ignoring EV total: You cannot exceed 510 EVs total.
  • Wasting EVs: EV values not divisible by 4 often produce no immediate gain.
  • Wrong nature choice: A mismatched nature can undermine your whole spread.
  • No speed benchmarks: Speed tiers often decide matches; calculate them deliberately.

Tips for better optimization

1) Start with your role

Decide if your Pokémon is a wall, breaker, support, or cleaner. Stat priorities follow role.

2) Target specific benchmarks

Don't just max stats blindly. Aim for meaningful goals like surviving a known hit, outrunning a popular threat, or securing a KO range.

3) Recalculate after each tweak

Because of floor rounding, tiny changes can matter. This calculator makes repeated checks fast and reliable.

Final note

If you care about precision in team building, a stat calculator is essential. Use it during planning, test multiple EV spreads, and lock in the version that matches your strategy. Competitive consistency starts with accurate numbers.

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