pokemon stats calculator

Use this Pokémon stats calculator to estimate final battle stats from base stats, IVs, EVs, level, and nature modifiers. Great for team building, competitive drafts, and in-game planning.

Stat Base IV (0-31) EV (0-252)
HP
Attack
Defense
Sp. Attack
Sp. Defense
Speed

Tip: Standard competitive limits are 252 EVs per stat and 510 total EVs.

Enter your values and click Calculate Stats to see final results.

How this Pokémon stats calculator works

This tool follows the modern Pokémon stat formulas used in mainline games from Generation III onward. You provide base stats, IVs, EVs, level, and nature adjustments. The calculator returns each final stat: HP, Attack, Defense, Special Attack, Special Defense, and Speed.

If you are building for ranked formats, online battles, or challenge runs, this helps you quickly check whether your spread survives key hits, outruns important threats, or reaches damage breakpoints.

Stat formulas used

HP formula

HP = floor(((2 × Base + IV + floor(EV / 4)) × Level) / 100) + Level + 10

Special case: if the Pokémon has base HP of 1 (such as Shedinja), HP remains 1.

Non-HP stats formula

Stat = floor((floor(((2 × Base + IV + floor(EV / 4)) × Level) / 100) + 5) × Nature)

  • Nature boost: 1.1
  • Nature drop: 0.9
  • Neutral nature: 1.0

What each input means

Base Stats

Base stats are species-specific values. For example, Dragonite and Garchomp have different base Attack and Speed, so their final stats differ even with the same IV and EV spread.

IVs (Individual Values)

IVs range from 0 to 31. Higher IVs generally produce higher final stats. Competitive builds usually target 31 IVs in most stats, except for specialized cases like minimizing Speed for Trick Room teams.

EVs (Effort Values)

EVs are training points added to stats. Every 4 EVs contribute roughly 1 stat point at level 100 (with rounding behavior at other levels). You can assign up to 252 EVs to one stat and 510 total EVs across all stats.

Level

Most competitive formats scale to level 50, while story mode and some custom formats may use level 100. Always calculate for the format you are playing.

Nature

Natures increase one non-HP stat by 10% and decrease another by 10%. For example, Timid boosts Speed and lowers Attack, while Adamant boosts Attack and lowers Special Attack.

Practical tips for team building

  • Use speed benchmarks to outspeed specific threats rather than blindly maxing Speed every time.
  • Balance offensive and defensive EVs to hit key survival thresholds.
  • Double-check nature choices when switching between physical and special sets.
  • Keep an eye on total EVs so your spread remains legal.
  • Test at the correct level (50 or 100) before finalizing your set.

Common mistakes this calculator helps avoid

  • Accidentally going above 510 total EVs.
  • Running a nature that lowers your primary attacking stat.
  • Assuming level 100 stat gains in a level 50 format.
  • Overlooking HP optimization on bulky or substitute-focused builds.

FAQ

Does this work for all Pokémon?

Yes, as long as you enter accurate base stats. The formulas are generic and apply broadly to modern generations.

Can I use this for VGC or Smogon?

Absolutely. The calculator is useful for both. Just make sure your EV spread and level match the ruleset.

Why do I sometimes gain fewer points than expected?

Rounding happens at multiple steps in the formula. That is normal and one reason calculators are so helpful.

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