calculate hidden power

Hidden Power Calculator

Enter your Pokémon's IVs (0-31) to calculate Hidden Power type and base power.

Tip: This tool uses standard official formulas. Use IVs, not EVs, and make sure your game generation is correct.

What Hidden Power Means

Hidden Power is one of the most technical moves in Pokémon battle mechanics. Unlike most moves, its type (Fire, Ice, Grass, etc.) is determined by your Pokémon's IV pattern. In older generations, the move's base power is also derived from IVs. That means tiny stat differences can completely change what coverage your Pokémon gets.

If you have ever wondered why players breed for weird spreads like 31/30/30/31/31/31, this is why. Those one-point IV adjustments can produce a specific Hidden Power type, often to target common threats in competitive play.

How This Hidden Power Calculator Works

Type calculation (Gen 3 onward)

The calculator reads the parity (odd/even) of each IV in a specific order and converts those bits into a number from 0 to 15. That number maps to one of 16 possible Hidden Power types:

  • Fighting, Flying, Poison, Ground, Rock, Bug, Ghost, Steel
  • Fire, Water, Grass, Electric, Psychic, Ice, Dragon, Dark

Hidden Power cannot be Normal, and it also cannot be Fairy.

Power calculation by generation

  • Generations 3-5: Base power ranges from 30 to 70 depending on second IV bits.
  • Generations 6-7: Base power is fixed at 60, but type still depends on IVs.
  • Generation 8+: Where the move exists, power is treated as fixed at 60.

Why Competitive Players Care

Hidden Power gave special attackers a way to hit targets they otherwise could not touch. Before move pools became broader, this single move often decided matchups.

Common competitive uses

  • Hidden Power Ice: punish Dragon-, Ground-, and Flying-types.
  • Hidden Power Fire: pressure Steel-types and certain Grass-types.
  • Hidden Power Grass: punish Water/Ground walls.
  • Hidden Power Ground: cover Fire-, Electric-, and Poison-based threats.

Example Calculation

Suppose your IVs are 31 / 30 / 30 / 31 / 31 / 31 (HP/Atk/Def/SpA/SpD/Spe). In Generation 3-5, this classic spread produces Hidden Power Ice with high possible power (often 70 with the right bit pattern). In Generation 6+, the type remains Ice, but power is fixed at 60.

This is exactly why players check Hidden Power during breeding, RNG, or team-building: you can optimize coverage without changing your move slot strategy.

Mistakes That Cause Wrong Results

  • Using EVs instead of IVs.
  • Mixing up stat order (HP / Atk / Def / SpA / SpD / Spe).
  • Choosing the wrong generation in the calculator.
  • Forgetting that Hyper Training affects battle stats, not underlying IV-based type logic in older contexts.

Quick FAQ

Can Hidden Power be Fairy?

No. Hidden Power was designed before Fairy existed and never received a Fairy mapping.

Can Hidden Power be physical?

In modern contexts, Hidden Power is treated as a special move. In very old generations, the physical/special split depended on type rather than move category, but Hidden Power type still dictated how it behaved.

Is Hidden Power still widely used?

It depends on format and game availability. In formats where it exists, this calculator remains useful for old-gen ladders, battle simulators, and legacy team building.

Final Thought

Learning to calculate Hidden Power is a perfect example of how deep Pokémon mechanics can be. Once you understand the IV-to-type relationship, you can build cleaner coverage plans and avoid guesswork. Use the calculator above whenever you're breeding, importing sets, or validating competitive spreads.

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